Flash AS3教程:Level2D类
前面学习了Flash AS3教程:ApplySocket类,<br />http://www.webjx.com/files/media/Level2D.swf<br /><br />该类是对于同平面物体的深度简单的自动管理类,只是做到了简单的虚拟社区等,人物,建筑物等深度排列,太复杂的估计就搞不定了,但是可以继承这个类继续定义<br /><br />index.com.main.Leval2D类:<br />代码:public class Level2D implements IEventDispatcher<br />现实:IEventDispatcher接口<br />对同一容器中的物体以Y坐标为基准进行自动深度管理<br /><br />构造函数:<br />public function Level2D(range_:DisplayObjectContainer)<br />参数表示要对哪个容器中的对象进行自动深度管理<br /><br />手动排列深度 方法:<br />public function reset():Array<br />返回排列后的对象数组,如果层级无改变,则返回当前对象数组<br />层级改变将调度事件Level2DEvent.LEVEL_RESET<br /><br />获取对象列表 方法:<br />public function getDisplay(arg:Object = null):Array<br />获取当前管理容器中,以arg方式过滤后的所有对象<br />若arg为空,则返回当前容器中所有对象列表<br />若arg为字符串,则返回当前容器中所有对象的arg属性列表<br />若arg为Object,则返回当前容器中,符合arg所有属性的对象列表<br /><br />遍历 方法:<br />public function forEach(fun:Function,arg:Object = null):void<br />以某种方式遍历所有对象,并且有arg方式进行过滤遍历<br />第一个参数,在遍历的时候,每遍历到一个对象,都会调用fun函数,将显示对象和排列位置传出去,例如:<br />function callback(_display:DisplayObject,index:int){}<br />第二个参数,等同于getDisplay中arg参数<br /><br />私有继承方法:<br />protected function inOrder(tmpAr:Array):void<br />以某种特定的数组进行深度改变<br />该方法必须继承该类,它的子集便可以当作私有属性来调用该方法,外部不可见!<br /><br />设置即时属性:(只写)<br />public function set isTime(_isTime:Boolean):void<br />当参数为true,则表示层级在可以改变的时候,会自动进行改变<br />当参数为false,则表示需要手动调用reset方法,才能改变深度排列<br /><br />range属性:(只读)<br />public function get range():DisplayObjectContainer<br />当实例化管理容器后,就无法修改该属性了,只有通过调用range来读取属性了<br /><br />举例:<br />上面那个flash的源代码,三个小方块都是可以拖拽的,<br />CODE:<br />import index.com.main.Level2D;<br />import index.com.events.Level2DEvent;<br /><br />var l2:Level2D = new Level2D(this);<br />l2.addEventListener(Level2DEvent.LEVEL_RESET,levelResetFun);<br />l2.isTime = true;<br /><br />function levelResetFun(e:Level2DEvent){<br /> trace(l2.getDisplay("x"));//获取当前所有对象的x属性<br /> trace(l2.getDisplay({y:0,x:0}));//获取当前所有对象,xy属性都等于0的对象<br />/**<br />*输出:<br />*137,0,229<br />*<br />*/<br />}<br /><br />mc1.addEventListener(MouseEvent.MOUSE_DOWN,funa);<br />mc2.addEventListener(MouseEvent.MOUSE_DOWN,funa);<br />mc3.addEventListener(MouseEvent.MOUSE_DOWN,funa);<br /><br />mc1.addEventListener(MouseEvent.MOUSE_UP,funb);<br />mc2.addEventListener(MouseEvent.MOUSE_UP,funb);<br />mc3.addEventListener(MouseEvent.MOUSE_UP,funb);<br /><br />function funa(e:MouseEvent):void{<br /> e.target.startDrag();<br />}<br />function funb(e:MouseEvent):void{<br /> e.target.stopDrag();<br />}<br />Level2D源代码:<br />CODE:<br />package index.com.truss{<br /> <br /> import flash.events.EventDispatcher;<br /> import flash.events.IEventDispatcher;<br /> import flash.events.Event;<br /> import flash.display.DisplayObjectContainer;<br /> import flash.display.DisplayObject;<br /> <br /> import index.com.events.Level2DEvent;<br /> <br /> public class Level2D implements IEventDispatcher{<br /> <br /> private var dispatcher:EventDispatcher;<br /> private var _range:DisplayObjectContainer;<br /> <br /> public function Level2D(range_:DisplayObjectContainer){<br /> dispatcher = new EventDispatcher(this);<br /> _range = range_;<br /> }<br /> <br /> //重排<br /> public function reset():Array{<br /> var tmpAr:Array = getDisplay();<br /> var getYAr:Array = getDisplay("y");<br /> var addYAr:Array = getYAr.concat().sort(16);<br /> <br /> if(getYAr.toString() != addYAr.toString()){<br /> inOrder(tmpAr.sortOn("y",16));<br /> <br /> //发布层级改变事件<br /> dispatcher.dispatchEvent(new Level2DEvent(Level2DEvent.LEVEL_RESET));<br /> }<br /> <br /> getYAr = addYAr = null;<br /> return tmpAr;<br /> }<br /> <br /> //返回当前范围所有对象<br /> public function getDisplay(arg:Object = null):Array{<br /> var i:int;<br /> var tmpAr:Array = new Array;<br /> var num:int = _range.numChildren;<br /> if(arg == null){<br /> for(i = 0; i < num; i ++) tmpAr.push(_range.getChildAt(i));<br /> }else if(arg is String){<br /> for(i = 0; i < num; i ++) tmpAr.push(_range.getChildAt(i));<br /> }else{<br /> for(i = 0; i < num; i ++){<br /> var dis:DisplayObject = _range.getChildAt(i);<br /> var isEnter:Boolean = true;<br /> for(var index:String in arg){<br /> if(dis != arg){<br /> isEnter = false;<br /> break;<br /> }<br /> }<br /> if(isEnter) tmpAr.push(dis);<br /> dis = null;<br /> }<br /> }<br /> return tmpAr;<br /> }<br /> <br /> //以特定方式遍历该范围的显示对象<br /> public function forEach(fun:Function,arg:Object = null):void{<br /> var tmpAr:Array = getDisplay(arg);<br /> for(var i:int = 0; i < tmpAr.length; i ++){<br /> var str:String = fun(tmpAr,i);<br /> if(str == "true") return;<br /> }<br /> tmpAr = null;<br /> }<br /> <br /> //给定一个排序数组,进行排序<br /> protected function inOrder(tmpAr:Array):void{<br /> for(var i:int = 0; i < tmpAr.length; i ++) _range.addChild(tmpAr as DisplayObject);<br /> }<br /> <br /> //设置实时重排<br /> public function set isTime(_isTime:Boolean):void{<br /> if(_isTime) _range.addEventListener(Event.ENTER_FRAME,resetFun);<br /> else _range.removeEventListener(Event.ENTER_FRAME,resetFun);<br /> }<br /> <br /> //实时重排<br /> private function resetFun(e:Event):void{<br /> reset();<br /> }<br /> <br /> //返回操作区域<br /> public function get range():DisplayObjectContainer{<br /> return _range;<br /> }<br /> <br /> //侦听<br /> public function addEventListener(type:String,listener:Function,useCapture:Boolean = false,priority:int = 0,useWeakReference:Boolean = false):void{<br /> dispatcher.addEventListener(type,listener,useCapture,priority,useWeakReference);<br /> }<br /> <br /> //调度<br /> public function dispatchEvent(event:Event):Boolean{<br /> return dispatcher.dispatchEvent(event);<br /> }<br /> <br /> //是否含有侦听<br /> public function hasEventListener(type:String):Boolean{<br /> return dispatcher.hasEventListener(type);<br /> }<br /> <br /> //移除侦听<br /> public function removeEventListener(type:String,listener:Function,useCapture:Boolean = false):void{<br /> dispatcher.removeEventListener(type,listener,useCapture);<br /> }<br /> <br /> //检查侦听<br /> public function willTrigger(type:String):Boolean{<br /> return dispatcher.willTrigger(type);<br /> }<br /> }<br />}<br />Level2DEvent类源代码:<br />CODE:<br />package index.com.events{<br /> <br /> import flash.events.Event;<br /> <br /> public class Level2DEvent extends Event{<br /> <br /> public static const LEVEL_RESET:String = "levelReset";<br /> <br /> public function Level2DEvent(type:String){<br /> super(type);<br /> }<br /> }<br />}<br /><br /><blockquote class="blockquote">From: http://www.photoep.cn/read.php?tid=99Powered by PHPWind.com</blockquote>
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